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Stopping Running Monsters
It's very important to stop monsters from running away in dungeons. Normally, if a monster goes and grabs some friends, you can just run away. However, in dungeons you don't have that luxury. A "runner" that gets away in a dungeon typically will
wipe out an entire group when it alerts its buddies and brings them to the party. There are many different abilities that can
stop a monster from running away, such as Rogue slowing poisons or the Warlocks' Curse of Recklessness. Do not use Fear or similar abilities in the dungeon as the monsters may bring back friends.